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tri_pod.ast
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2000-08-18
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// DH INTERACTIVE LLC, COPYRIGHT (C) 1999
//
// tri_pod.ast written at Thur Aug 12 16:06 1999
//
24 // file_type
112 // file_version
// tri_pod // Session name
tripod_step.wav
end
///////////////////////////////////////////////////////////////////////////////////////////////////
// *** This first section contains the names of all the win_anims used by the table
tri_pod_idle
tri_pod_idle_to_walk_pt_1
tri_pod_walk_pt_1
tri_pod_walk_pt_1_to_idle
tri_pod_walk_pt_2
tri_pod_walk_pt_2_to_idle
tri_pod_walk_pt_3
tri_pod_walk_pt_3_to_idle
tri_pod_attack
tri_pod_hit_superficial
tri_pod_hit_hard
end
///////////////////////////////////////////////////////////////////////////////////////////////////
// *** This second section contains the values for each anim state
tri_pod_idle
tri_pod_idle_turn_right_pt_1
tri_pod_idle_turn_left_pt_1
tri_pod_idle_to_walk_pt_1
tri_pod_walk_pt_1
tri_pod_walk_pt_1_to_idle
tri_pod_walk_pt_2
tri_pod_walk_pt_2_to_idle
tri_pod_walk_pt_3
tri_pod_walk_pt_3_to_idle
tri_pod_turn_left_pt_1
tri_pod_turn_right_pt_1
tri_pod_turn_left_pt_2
tri_pod_turn_right_pt_2
tri_pod_turn_left_pt_3
tri_pod_turn_right_pt_3
tri_pod_walk_turn_left_pt_1
tri_pod_walk_turn_right_pt_1
tri_pod_walk_turn_left_pt_2
tri_pod_walk_turn_right_pt_2
tri_pod_walk_turn_left_pt_3
tri_pod_walk_turn_right_pt_3
tri_pod_attack
tri_pod_hit_superficial
tri_pod_hit_hard
end
//////////////////////////////////////////////////////////////////////////////////////////////////////
tri_pod_idle // name of this anim_state
tri_pod_idle // name for the win_anim for this state
tri_pod_idle // default link anim for this anim state
up; tri_pod_walk_pt_1
u l; tri_pod_walk_turn_left_pt_1
u r; tri_pod_walk_turn_right_pt_1
l; tri_pod_idle_turn_left_pt_1
r; tri_pod_idle_turn_right_pt_1
//b; tri_pod_attack
d; tri_pod_walk_pt_1
end_of_entries
tri_pod_idle_turn_right_pt_1 // name of this anim_state
tri_pod_idle_to_walk_pt_1 // name for the win_anim for this state
tri_pod_turn_right_pt_1
extra_rotation_velocity 0.0000 2.00 0.0000 // default link anim for this anim state
translation_multiplier 1 1 0
e up; tri_pod_walk_pt_1
//e u l; tri_pod_walk_turn_left_pt_1
//e u r; tri_pod_walk_turn_right_pt_1
e l; tri_pod_turn_left_pt_1
// e r; tri_pod_turn_right_pt_1
//b; tri_pod_attack
//d; tri_pod_walk_pt_1
end_of_entries
tri_pod_idle_turn_left_pt_1 // name of this anim_state
tri_pod_idle_to_walk_pt_1 // name for the win_anim for this state
tri_pod_turn_left_pt_1
extra_rotation_velocity 0.0000 -1.00 0.0000 // default link anim for this anim state
translation_multiplier 1 1 0
e up; tri_pod_walk_pt_1
//e u l; tri_pod_walk_turn_left_pt_1
//e u r; tri_pod_walk_turn_right_pt_1
e r; tri_pod_turn_right_pt_1
//b; tri_pod_attack
d; tri_pod_walk_pt_1
end_of_entries
tri_pod_idle_to_walk_pt_1 // name of this anim_state
tri_pod_idle_to_walk_pt_1 // name for the win_anim for this state
tri_pod_walk_pt_2 // default link anim for this anim state
e up; tri_pod_walk_pt_1
//e u l; tri_pod_walk_turn_left_pt_1
//e u r; tri_pod_walk_turn_right_pt_1
e l; tri_pod_turn_left_pt_1
e r; tri_pod_turn_right_pt_1
//b; tri_pod_attack
end_of_entries
tri_pod_walk_pt_1 // name of this anim_state
tri_pod_walk_pt_1 // name for the win_anim for this state
tri_pod_walk_pt_2 // default link anim for this anim state
e up; tri_pod_walk_pt_2
//e u l; tri_pod_walk_turn_left_pt_2
//e u r; tri_pod_walk_turn_right_pt_2
e l; tri_pod_turn_left_pt_2
e r; tri_pod_turn_right_pt_2
//b; tri_pod_attack
end_of_entries
tri_pod_walk_pt_1_to_idle // name of this anim_state
tri_pod_walk_pt_1_to_idle // name for the win_anim for this state
tri_pod_idle // default link anim for this anim state
end_of_entries
tri_pod_walk_pt_2 // name of this anim_state
tri_pod_walk_pt_2 // name for the win_anim for this state
tri_pod_walk_pt_3 // default link anim for this anim state
vulnerable_joint_table standard_joint_table
e up; tri_pod_walk_pt_3
//e u l; tri_pod_walk_turn_left_pt_3
//e u r; tri_pod_walk_turn_right_pt_3
e l; tri_pod_turn_left_pt_3
e r; tri_pod_turn_right_pt_3
//b; tri_pod_attack
e d; tri_pod_walk_pt_3
end_of_entries
tri_pod_walk_pt_2_to_idle // name of this anim_state
tri_pod_walk_pt_2_to_idle // name for the win_anim for this state
tri_pod_idle // default link anim for this anim state
end_of_entries
tri_pod_walk_pt_3 // name of this anim_state
tri_pod_walk_pt_3 // name for the win_anim for this state
tri_pod_walk_pt_3_to_idle // default link anim for this anim state
e up; tri_pod_walk_pt_1
//e u l; tri_pod_walk_turn_left_pt_1
//e u r; tri_pod_walk_turn_right_pt_1
e l; tri_pod_turn_left_pt_1
e r; tri_pod_turn_right_pt_1
//b; tri_pod_attack
end_of_entries
tri_pod_walk_pt_3_to_idle // name of this anim_state
tri_pod_walk_pt_3_to_idle // name for the win_anim for this state
tri_pod_idle // default link anim for this anim state
end_of_entries
tri_pod_turn_left_pt_1
tri_pod_walk_pt_1
tri_pod_walk_pt_1_to_idle
extra_rotation_velocity 0 -1 0 // default link anim for this anim state
translation_multiplier 1 1 0
e l ; tri_pod_turn_left_pt_2
end_of_entries
tri_pod_turn_right_pt_1
tri_pod_walk_pt_1
tri_pod_walk_pt_1_to_idle
extra_rotation_velocity 0 1 0 // default link anim for this anim state
translation_multiplier 1 1 0
e r ; tri_pod_turn_right_pt_2
end_of_entries
tri_pod_turn_left_pt_2
tri_pod_walk_pt_2
tri_pod_walk_pt_2_to_idle
extra_rotation_velocity 0 -1 0 // default link anim for this anim state
translation_multiplier 1 1 0
e l ; tri_pod_turn_left_pt_3
end_of_entries
tri_pod_turn_right_pt_2
tri_pod_walk_pt_2
tri_pod_walk_pt_2_to_idle
extra_rotation_velocity 0 1 0 // default link anim for this anim state
translation_multiplier 1 1 0
e l ; tri_pod_turn_right_pt_3
end_of_entries
tri_pod_turn_left_pt_3
tri_pod_walk_pt_3
tri_pod_walk_pt_3_to_idle
extra_rotation_velocity 0 -1 0 // default link anim for this anim state
translation_multiplier 1 1 0
e l; tri_pod_turn_left_pt_1
e r; tri_pod_turn_right_pt_1
end_of_entries
tri_pod_turn_right_pt_3
tri_pod_walk_pt_3
tri_pod_walk_pt_3_to_idle
extra_rotation_velocity 0 1 0 // default link anim for this anim state
translation_multiplier 1 1 0
e l; tri_pod_turn_left_pt_1
e r; tri_pod_turn_right_pt_1
end_of_entries
tri_pod_walk_turn_left_pt_1
tri_pod_walk_pt_1
tri_pod_walk_turn_left_pt_2
extra_rotation_velocity 0 -1 0 // default link anim for this anim state
end_of_entries
tri_pod_walk_turn_right_pt_1
tri_pod_walk_pt_1
tri_pod_walk_turn_right_pt_2
extra_rotation_velocity 0 1 0 // default link anim for this anim state
end_of_entries
tri_pod_walk_turn_left_pt_2
tri_pod_walk_pt_2
tri_pod_walk_turn_left_pt_3
extra_rotation_velocity 0 -1 0 // default link anim for this anim state
end_of_entries
tri_pod_walk_turn_right_pt_2
tri_pod_walk_pt_2
tri_pod_walk_turn_right_pt_3
extra_rotation_velocity 0 1 0 // default link anim for this anim state
end_of_entries
tri_pod_walk_turn_left_pt_3
tri_pod_walk_pt_3
tri_pod_walk_pt_3_to_idle
extra_rotation_velocity 0 -1 0 // default link anim for this anim state
e l; tri_pod_turn_left_pt_1
e r; tri_pod_turn_right_pt_1
e u l; tri_pod_walk_turn_left_pt_1
e u r; tri_pod_walk_turn_right_pt_1
end_of_entries
tri_pod_walk_turn_right_pt_3
tri_pod_walk_pt_3
tri_pod_walk_pt_3_to_idle
extra_rotation_velocity 0 1 0 // default link anim for this anim state
e l; tri_pod_turn_left_pt_1
e r; tri_pod_turn_right_pt_1
e u l; tri_pod_walk_turn_left_pt_1
e u r; tri_pod_walk_turn_right_pt_1
end_of_entries
tri_pod_attack // name of this anim_state
tri_pod_attack // name for the win_anim for this state
tri_pod_idle // default link anim for this anim state
vulnerable_joint_table standard_joint_table
attacking 0
standard_1
end_of_entries
tri_pod_hit_superficial // name of this anim_state
tri_pod_hit_superficial // name for the win_anim for this state
tri_pod_idle // default link anim for this anim state
standard_1_reaction
impervious
hit
front
end_of_entries
tri_pod_hit_hard // name of this anim_state
tri_pod_hit_hard // name for the win_anim for this state
tri_pod_idle // default link anim for this anim state
standard_2_reaction
impervious
hit
front
end_of_entries